I moved to London for half a year to work on Christopher Nolan’s space epic “Interstellar”. I was an FX TD on the visual effects team tasked with bringing the black hole “Gargantua” to life, including use of the groundbreaking scientifically-motivated Double Negative Gravitational Renderer software. I also contributed to water simulations on Dr. Miller’s planet, rocket thrusters throughout the film, and debris shots following the explosion of Dr. Mann’s Ranger.
The visual effects I worked on at Double Negative went on to win the Oscar and the BAFTA!