This role-playing game uses satire and game mechanics that mimic an actual economy to engage the player. Players, represented as a singular “nuclear family”, explore an open world, collect money, battle monsters, and visit special locations to defeat bosses.
When players inevitably run out of money, they are sent to jail, where the game simply requires them to wait for several minutes.
Ultimately, players must join forces with each other via a global network to get on equal footing with “the 1%”.